• Production Stills
    • Cargo (2017)
    • Fucking Adelaide (2017)
    • Davi (2018)
    • Aquaphobe (2020)
    • The Big Nothing (2018)
    • Runaway Moon (2017)
    • The Worst Alien in the World (2015)
    • A Ghost Orchestra
  • Commercial + Editorial
    • Food + Wine
    • Industry + Editorial
    • Architecture
  • People + Pets
    • People
    • Good Dogs
  • Stage + Art
    • Stage
    • Art
  • Rolling Road Studio
  • Blog
  • Store
  • About
  • Menu

Daniel Purvis Photography

  • Production Stills
    • Cargo (2017)
    • Fucking Adelaide (2017)
    • Davi (2018)
    • Aquaphobe (2020)
    • The Big Nothing (2018)
    • Runaway Moon (2017)
    • The Worst Alien in the World (2015)
    • A Ghost Orchestra
  • Commercial + Editorial
    • Food + Wine
    • Industry + Editorial
    • Architecture
  • People + Pets
    • People
    • Good Dogs
  • Stage + Art
    • Stage
    • Art
  • Rolling Road Studio
  • Blog
  • Store
  • About

Milo, reclined.

Games: Stray Reflections

March 20, 2025 in games, photography, blog

Sitting down to play Stray, I hadn’t realised how becoming a first-time cat owner would so profoundly shape the experience. A tiny ragdoll kitten, Milo, had just entered my life. This silken ball of fur, full of curiosity and charming mischief, pawed his way into my heart. Every morning, he climbs onto my chest for pats, and if he’s sitting on the countertop and I offer my back, he leaps on to begin exploring the room from his favorite platform: me. Milo meows for attention, purrs in satisfaction, and “caws” excitedly when a fly buzzes in, prompting a spontaneous two-person hunting party. Milo prepared me for the adventures ahead.

Stray, developed by BlueTwelve Studio and published by Annapurna Interactive, has been widely dubbed the “cute cat game,” but this undersells its emotional depth. Darting through the neon-lit underworld of a forgotten city, tail in the air, it isn’t the atmosphere or the puzzles which clutch my attention, it’s how right the feline vagabond feels. Stray moves naturally between running and leaping, climbing and falling. It paws gently at rugs, sharpens claws on lounge chairs (a Milo favourite, much to my chagrin), and knocks items off ledges for no reason at all. Then stretches, sprawls, and naps. My favourite detail though is when Stray flops under the weight of a new backpack, then shifts into a crouch, stretches its back legs, and slowly learns to keep moving. When Milo received his new harness, he had a similar progression but elected to walk backwards first. As BlueTwelve’s Swann Martin-Raget explained in an interview with USAToday, even office cats reacted to the in-game cat’s meows, confirming the studio’s devotion to realism. 

But Stray is more than a masterclass in feline animation. It’s a richly imagined world, shaped by the haunting beauty of urban decay. The game’s environment, inspired by Hong Kong’s now-demolished Kowloon Walled City, evokes the same claustrophobic wonder I feel when watching Blade Runner. Like Syd Mead’s iconic futurist visions, the world of Stray drags the past into the future — rusting pipes become playgrounds, neon signs flicker over crumbling brick, and the city hums with the traces of a lost human presence. As Mead once said, architecture becomes a “magical background,” and in Stray, every surface invites exploration.

Exploring this labyrinthine world as a cat evokes a sense of vulnerability and resilience. The robots that populate the city were once servants but now survivors, their metallic frames dressed in beautiful fabrics woven of wires and cord, representing a makeshift society grappling with memory, purpose, and grief. Through the cat’s unlikely friendship with B-12, a tiny drone companion, Stray introduces themes of connection and sacrifice which carry genuine emotional weight. In the final scenes, as stray nuzzles and meows softly at the still form of a fallen friend, I shed a tear for the love and loss shared between companions, and the quiet power of their presence.

There is magic in stillness, in curling up next to a robot musician, in the quiet of an abandoned alley, in the softness of moments stolen from a collapsing world.

When Milo sleeps by the window, sunlight warming his fur, I feel a mix of contentment and anxiety – the outside world is filled with both beauty and danger.

Does Milo long for this kind of adventure?

Would he slip through the cracks of a familiar world into something stranger, something darker?

Would he come back to me?

Tags: Stray, BlueTwelve Studio, Annapurna Interactive, Cat Games, Video Game Reflections, Urban Decay Aesthetics, Kowloon Walled City, Syd Mead, Blade Runner Vibes, Emotional Storytelling, Cyberpunk, Indie Games, Companion Animals, Game Environments, Posthumanism, Ragdoll Cats, Personal Essays, Gaming and Grief, Quiet Moments
Prev / Next

blog

Personal and professional blog covering recent shoots, important updates and stories from the road travelled by motorcycle.


recent posts

Featured
Games: Dredge - A horrible night
May 1, 2025
blog, photography, film, games
Games: Dredge - A horrible night
May 1, 2025
blog, photography, film, games
May 1, 2025
blog, photography, film, games
154-IlfordFP4-100-500CM-20181226 Roadtrip to Canberra-010.jpg
Mar 30, 2025
blog, games, photography
Games: Final Fantasy VII OG/Remake/Rebirth
Mar 30, 2025
blog, games, photography
Mar 30, 2025
blog, games, photography
Games: Stray Reflections
Mar 20, 2025
games, photography, blog
Games: Stray Reflections
Mar 20, 2025
games, photography, blog
Mar 20, 2025
games, photography, blog
Stills: Five photos in Five minutes with Alfonso Photo Tours
May 8, 2020
blog, photography, teaching, travel, video
Stills: Five photos in Five minutes with Alfonso Photo Tours
May 8, 2020
blog, photography, teaching, travel, video
May 8, 2020
blog, photography, teaching, travel, video
Music O'Fiesta 2020 with Meg Mac and Cosmo's Midnight
Mar 3, 2020
blog, documentary, music, photo essay, photography
Music O'Fiesta 2020 with Meg Mac and Cosmo's Midnight
Mar 3, 2020
blog, documentary, music, photo essay, photography
Mar 3, 2020
blog, documentary, music, photo essay, photography
Buy: 'Not Today' Zine including black and white photography and illustration
Feb 28, 2020
art, blog, film, illustration, photo essay, photography
Buy: 'Not Today' Zine including black and white photography and illustration
Feb 28, 2020
art, blog, film, illustration, photo essay, photography
Feb 28, 2020
art, blog, film, illustration, photo essay, photography
Stills: City of Adelaide – City Living
Feb 17, 2020
photo essay, photography, production stills, blog
Stills: City of Adelaide – City Living
Feb 17, 2020
photo essay, photography, production stills, blog
Feb 17, 2020
photo essay, photography, production stills, blog
Music: Chimera Club II
Dec 28, 2019
art, music, photo essay, photography
Music: Chimera Club II
Dec 28, 2019
art, music, photo essay, photography
Dec 28, 2019
art, music, photo essay, photography
ART SALE: Raising funds for South Australian Country Fire Service with The Magpie and the Flames
Dec 22, 2019
art, exhibition, illustration
ART SALE: Raising funds for South Australian Country Fire Service with The Magpie and the Flames
Dec 22, 2019
art, exhibition, illustration
Dec 22, 2019
art, exhibition, illustration
Motorcycle: Honda ST70 The Reaper
Dec 16, 2019
motorcycle, rolling road studio, photography
Motorcycle: Honda ST70 The Reaper
Dec 16, 2019
motorcycle, rolling road studio, photography
Dec 16, 2019
motorcycle, rolling road studio, photography